The Research
To ensure our final product is rooted in the established research and critical theories on game design and womanhood, we each conducted a literature study on various topics concerning video games, representation, and womanhood. Below, you can read the abstracts for each of these papers.
We also had the opportunity to talk to a professional in the field of video game development. Read below what we learned from that experience.
Because our game is centered around the experience of womanhood and our team consists of people who often present as female, we thought it would be both interesting and valuable to talk with another female game developer. Toward the end of April, we first contacted gaming studio Like Charlie. This studio is founded by Dagmar Blommaert and Kenny Guillaume.
We had contact with Dagmar over email during the month of May, and asked her if she would be interested in meeting us for an interview. On June 5th, we met with Dagmar in an online meeting on Teams. Here we talked with her about what her experience was as a female game developer in an industry that is typically dominated by men. We also asked for her opinion on how to tell a story like the one we wanted to tell, and general advice on making a game.
The main takeaway from our interview with Dagmar was to give the player enough freedom to explore the story on their own, without wanting to explain everything with our words in an order that is the only way possible. Even the puzzles, characters when they are not talking, and surroundings should tell their own stories. And that Camilla should be her own whole character, without only being a stand-in for our story and narrative. We would like to give a special thanks to Dagmar for her time and perspective on our game.
Talk with professional
The Research